#include "weapon.h"
#include "wlaser.h"

Weapon::Weapon(World* world, int numOfProjectiles,int rof){
    m_numOfProjectiles = numOfProjectiles;
    m_rof = rof;
    m_world = world;
}

Projectile* Weapon::getProjectile(int projectileAtIndex){}

void Weapon::reload(){}

